Generate Sound Effects with ElevenLabs Sound Effects V2

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Design isolated sound effects with ElevenLabs Sound Effects V2 from a one-line description — clean, mix-ready foley and transitions.

Generate sound effects with ElevenLabs Sound Effects V2 — clean, mix-ready foley from text

Describe the sound, get the sound.

ElevenLabs SOTA text-to-SFX — describe a sound, get a clip up to 22s. Great for trailers and games. ElevenLabs Sound Effects V2 converts a short text description into a single, isolated sound effect — close-mic foley, broadcast transitions, ambient stingers — without music or voice bleed. Strengths: cinematic quality, up to 22s output, loopable audio. Use it for film, game, podcast, and content production where you need a specific sound but the sample library doesn't quite have it. Returns are .wav/.mp3 depending on the model, dropped into your Tool Runs for download.

How to design sound effects with ElevenLabs Sound Effects V2

Five steps from a one-liner to a mix-ready clip.

  1. Describe the sound in physical terms: material, room, distance, mic perspective, and duration.
  2. Submit; the model returns one short, isolated effect (no music or voice bleed).
  3. Audition the result in context — sound design is judged against the picture, not in isolation.
  4. Iterate on material and room words ("dry", "tile", "warehouse") rather than prompt length to dial in the feel.
  5. Layer multiple generations to taste. Two thin SFX layers usually beat a single overproduced one.

What ElevenLabs Sound Effects V2 can design

Sound-design jobs this model excels at.

Foley

Footsteps, props, clothes

Generate close-mic foley to fill gaps your library doesn't quite cover.

Transitions

Whooshes & stingers

Produce broadcast-ready transitions tuned to a specific picture cut.

Ambient beds

Wind, rooms, weather

Generate room tones and weather ambiences when the production audio is missing them.

Game SFX

UI & gameplay

Generate UI sounds and gameplay events on a per-asset basis.

Cinematic Quality

Why people pick this model

ElevenLabs Sound Effects V2 is consistently picked for cinematic quality — it shows up first on ElevenLabs's own published model card and again in real-world side-by-side tests.

Up to 22s Output

Where it edges the competition

Up to 22s Output is the named differentiator on ElevenLabs Sound Effects V2 versus other ElevenLabs releases — useful when this is the axis that actually matters for your output.

Where ElevenLabs Sound Effects V2 fits in real workflows

Concrete use-cases that justify a dedicated landing page.

Why a dedicated ElevenLabs Sound Effects V2 workspace

And why pinning the model matters.

Sound design is judged against picture, not in isolation. ElevenLabs Sound Effects V2 is great for filling specific holes in a foley library — the kind of "I need exactly this sound right here" moment that always shows up at 1am. Strengths: cinematic quality, up to 22s output, loopable audio, prompt steering. Generate single, clean effects; layer multiple thin SFX rather than one over-baked sample.

Pro tips for ElevenLabs Sound Effects V2

Small adjustments that meaningfully improve output quality.

  1. Name the material and the room — "marble on tile, dry close mic" — to dial in the perspective.
  2. Specify duration when it matters — long stingers and short hits have different mixes.
  3. Layer thin, specific SFX rather than one over-baked sample. Cleaner mixes follow.
  4. Test SFX against the picture, never in isolation. Sound design is judged in context.
  5. For repeated events (footsteps), generate three subtle variants and randomise to avoid the "machine-gun" effect.
  6. Treat the SFX as raw material for a real mix — EQ, compression, and ducking still belong in your DAW.

ElevenLabs Sound Effects V2 on Gab AI — frequently asked questions

What is ElevenLabs Sound Effects V2?

ElevenLabs Sound Effects V2 is an AI sound-effect generator built by ElevenLabs. ElevenLabs SOTA text-to-SFX — describe a sound, get a clip up to 22s. Great for trailers and games. On Gab AI it's available as a standalone, pinned tool — runs through the same orchestrator, credits, and file pipeline as chat.

Is this tool free to use?

Anyone with a Gab AI account can run ElevenLabs Sound Effects V2. Each run deducts the model's per-request credit cost from your balance — there's no surprise per-month fee.

What does it cost per run with ElevenLabs Sound Effects V2?

Credit cost is set on the underlying ElevenLabs Sound Effects V2 model, not on this tool. The form recalculates and displays the exact cost as you change duration and output format, so you see the bill before you submit — never after.

Can I use the output commercially?

Commercial-use rights depend on ElevenLabs's terms for ElevenLabs Sound Effects V2, not on Gab AI. AI-generated audio is generally usable in your own content; double-check the model card if you plan to release tracks for sale or sync.

Does ElevenLabs Sound Effects V2 clone artist voices or styles?

No. ElevenLabs Sound Effects V2 does not generate "in the style of" named artists in this pipeline. Refusals for copyrighted melodies and named-artist prompts are on the model layer.

Why a separate tool for every model?

Because every model is different and the multi-model picker quietly hides those differences. Pinning ElevenLabs Sound Effects V2 to its own tool gives you predictable cost, consistent style, and a fair lane for comparing one model's output against another's without confusing the cause of the difference.

Can I switch to a different model from here?

Yes — every model gets the same kind of landing page. Use the catalog at /tools to browse all model-playground tools, or pick a different one from the related tools section below.

Where do my runs go?

Every run lands in your Tool Runs (under My Library). You can revisit, download, fork, or continue any run in chat for follow-up work.

Ready to design with ElevenLabs Sound Effects V2?

One model, one form, one good result.

Stop arguing with a model picker mid-project. Pin ElevenLabs Sound Effects V2 as your engine of choice, run the form above, and let the orchestrator handle credits, file storage, and run history exactly the way it does for chat. Everything you generate is yours, saved to your Tool Runs, and ready to fork or continue.