Create
Design isolated sound effects with ElevenLabs Sound Effects V2 from a one-line description — clean, mix-ready foley and transitions.
Describe the sound, get the sound.
ElevenLabs SOTA text-to-SFX — describe a sound, get a clip up to 22s. Great for trailers and games. ElevenLabs Sound Effects V2 converts a short text description into a single, isolated sound effect — close-mic foley, broadcast transitions, ambient stingers — without music or voice bleed. Strengths: cinematic quality, up to 22s output, loopable audio. Use it for film, game, podcast, and content production where you need a specific sound but the sample library doesn't quite have it. Returns are .wav/.mp3 depending on the model, dropped into your Tool Runs for download.
Five steps from a one-liner to a mix-ready clip.
Sound-design jobs this model excels at.
Footsteps, props, clothes
Generate close-mic foley to fill gaps your library doesn't quite cover.
Whooshes & stingers
Produce broadcast-ready transitions tuned to a specific picture cut.
Wind, rooms, weather
Generate room tones and weather ambiences when the production audio is missing them.
UI & gameplay
Generate UI sounds and gameplay events on a per-asset basis.
Why people pick this model
ElevenLabs Sound Effects V2 is consistently picked for cinematic quality — it shows up first on ElevenLabs's own published model card and again in real-world side-by-side tests.
Where it edges the competition
Up to 22s Output is the named differentiator on ElevenLabs Sound Effects V2 versus other ElevenLabs releases — useful when this is the axis that actually matters for your output.
Concrete use-cases that justify a dedicated landing page.
And why pinning the model matters.
Sound design is judged against picture, not in isolation. ElevenLabs Sound Effects V2 is great for filling specific holes in a foley library — the kind of "I need exactly this sound right here" moment that always shows up at 1am. Strengths: cinematic quality, up to 22s output, loopable audio, prompt steering. Generate single, clean effects; layer multiple thin SFX rather than one over-baked sample.
Small adjustments that meaningfully improve output quality.
ElevenLabs Sound Effects V2 is an AI sound-effect generator built by ElevenLabs. ElevenLabs SOTA text-to-SFX — describe a sound, get a clip up to 22s. Great for trailers and games. On Gab AI it's available as a standalone, pinned tool — runs through the same orchestrator, credits, and file pipeline as chat.
Anyone with a Gab AI account can run ElevenLabs Sound Effects V2. Each run deducts the model's per-request credit cost from your balance — there's no surprise per-month fee.
Credit cost is set on the underlying ElevenLabs Sound Effects V2 model, not on this tool. The form recalculates and displays the exact cost as you change duration and output format, so you see the bill before you submit — never after.
Commercial-use rights depend on ElevenLabs's terms for ElevenLabs Sound Effects V2, not on Gab AI. AI-generated audio is generally usable in your own content; double-check the model card if you plan to release tracks for sale or sync.
No. ElevenLabs Sound Effects V2 does not generate "in the style of" named artists in this pipeline. Refusals for copyrighted melodies and named-artist prompts are on the model layer.
Because every model is different and the multi-model picker quietly hides those differences. Pinning ElevenLabs Sound Effects V2 to its own tool gives you predictable cost, consistent style, and a fair lane for comparing one model's output against another's without confusing the cause of the difference.
Yes — every model gets the same kind of landing page. Use the catalog at /tools to browse all model-playground tools, or pick a different one from the related tools section below.
Every run lands in your Tool Runs (under My Library). You can revisit, download, fork, or continue any run in chat for follow-up work.
One model, one form, one good result.
Stop arguing with a model picker mid-project. Pin ElevenLabs Sound Effects V2 as your engine of choice, run the form above, and let the orchestrator handle credits, file storage, and run history exactly the way it does for chat. Everything you generate is yours, saved to your Tool Runs, and ready to fork or continue.