Animate any still with OmniHuman 2 — image-to-video that preserves identity, wardrobe, and proportion across frames.
Upload the first frame, describe the motion, get a continuous shot.
Omnihuman v2 generates video using an image of a human figure paired with an audio file. It produces vivid, high-quality videos where the character’s emotions and movements maintain a strong correlation with the audio. This is the image-to-video lane for OmniHuman 2. Upload a single still — a portrait, a product shot, a key frame — and write a motion prompt describing camera, gesture, or environmental change. OmniHuman 2 treats the uploaded image as the opening frame and continues from there, preserving the subject's identity, wardrobe, and proportions across the clip. Strengths: video generation. Use this for editorial portraits, product turntables, music video pickups, or simply punching life into stock stills.
Five steps to consistent, identity-locked motion.
Strengths called out on ByteDance's own model card.
Why people pick this model
OmniHuman 2 is consistently picked for video generation — it shows up first on ByteDance's own published model card and again in real-world side-by-side tests.
Subtle living portraits
Animate editorial portraits with breath, eye flicks, and micro-smile motion — without restyling the face.
From single hero shot
Generate a slow product orbit from one studio still — great for landing pages.
Concrete use-cases that justify a dedicated landing page.
And why pinning the model matters.
Image-to-video is unforgiving: any drift between the uploaded frame and the rendered clip reads as "AI weirdness". OmniHuman 2 is tuned to preserve identity, wardrobe, and proportion across frames; strengths: video generation. The form is intentionally small — one reference image, one motion prompt, the knobs OmniHuman 2 exposes — so you spend brain cycles on the shot, not the configuration.
Small adjustments that meaningfully improve output quality.
OmniHuman 2 is an AI image-to-video model built by ByteDance. Omnihuman v2 generates video using an image of a human figure paired with an audio file. It produces vivid, high-quality videos where the character’s emotions and movements maintain a strong correlation with the audio. On Gab AI it's available as a standalone, pinned tool — runs through the same orchestrator, credits, and file pipeline as chat.
OmniHuman 2 is gated behind Gab AI Plus. Subscribers can run it as much as their plan allows; non-subscribers see the tool and its full landing page but can't run jobs against it until they upgrade.
Credit cost is set on the underlying OmniHuman 2 model, not on this tool. The form recalculates and displays the exact cost as you change duration and resolution, so you see the bill before you submit — never after.
Duration is controlled by the model's own parameter set. OmniHuman 2 exposes the durations it actually supports in the form, with credit cost shown per option so you can budget the run.
OmniHuman 2 does not embed visible watermarks by default in this pipeline. Vendor-side invisible content-credentials may still be present — that's a model behaviour, not a tool one.
Because every model is different and the multi-model picker quietly hides those differences. Pinning OmniHuman 2 to its own tool gives you predictable cost, consistent style, and a fair lane for comparing one model's output against another's without confusing the cause of the difference.
Yes — every model gets the same kind of landing page. Use the catalog at /tools to browse all model-playground tools, or pick a different one from the related tools section below.
Every run lands in your Tool Runs (under My Library). You can revisit, download, fork, or continue any run in chat for follow-up work.
One model, one form, one good result.
Stop arguing with a model picker mid-project. Pin OmniHuman 2 as your engine of choice, run the form above, and let the orchestrator handle credits, file storage, and run history exactly the way it does for chat. Everything you generate is yours, saved to your Tool Runs, and ready to fork or continue.