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Gab AI

AI for Game Developers

AI for game development: prototype a mechanic and plan its tests.

Prototype a browser-game mechanic, develop its design rules and prepare a playtest checklist. Try the small grid game, inspect the source and decide what to test before expanding the idea.

Start in Chat

Reason through the mechanic before expanding it.

Ask a question, try an idea and refine the answer in the same conversation.

Separate a solvable route from a fun game

It establishes that this starting board has a winning route under the stated rules.

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Gab AI Chat conversation and follow-up for game developers.
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Review the loop

Gab AI Chat conversation and follow-up for game developers.
Read the conversation and try the prompt

Arya

It establishes that this starting board has a winning route under the stated rules. It does not establish balance or enjoyment. A focused playtest could ask whether new players understand the move budget and blocked cells.

Your follow-up

Give me one observation to record.

Arya

Record where a new player first pauses or attempts a blocked move, and what they say they expect to happen. Keep that observation separate from whether they eventually win.

Build a browser game and check its rules

Build a small browser prototype, turn its rules into concrete checks and decide what to playtest next.

Build a small game with a complete loop

Play an original grid mechanic with keyboard or direction buttons, a move budget, win/loss and restart.

Try this in Gab AI Work
Gab AIWork
Star-route-playable-prototype-creative-20261022.html

Play the loop. Inspect the rules.

About this example

The playable slice

Move across a 5-by-5 board from (0,2), avoid the rock at (2,2) and collect stars at (1,1), (3,1) and (4,3). Arrow keys and visible direction buttons use the same movement rule.

Star-route-game-rules.txt

Complete the loop

Each legal move costs one move. Collecting the third star wins, including on the last allowed move. Zero moves with fewer than three stars loses. Restart resets the board, score and move budget.

Star-route-game-rules.txt

Check rather than assume

The supplied seven-move path wins with five moves left. A 12-move back-and-forth path loses. Boundary and rock attempts cost no moves. The inline preview includes its readable source; the test matrix is a plan, with execution evidence recorded separately.

Star-route-acceptance-checks.txt

A complete local mechanic prototype: collect three stars in 12 legal moves, then win, lose or restart. Original shapes; no live model calls or publishing.

Read the prompt and inspect the full example

Play an original grid mechanic with keyboard or direction buttons, a move budget, win/loss and restart.

Star-route-game-rules.txtStar-route-acceptance-checks.txt

Read the source material

Star-route-game-rules.txt

Board and starting state

Star Route uses a 5-by-5 board with zero-based (x,y) coordinates. Start at (0,2). A blocked rock occupies (2,2). Three stars are at (1,1), (3,1) and (4,3). Start with 12 moves remaining and zero collected stars.

Input and movement

Move one cell up, down, left or right using arrow keys when the board is focused or the four on-screen direction buttons. Each legal move costs one move. Attempts outside the board or onto the rock do not move the player or consume a move. Stars are collected once on entering their cells.

Win, loss and restart

Collect all three stars to win. If the final allowed move collects the third star, winning takes precedence over running out of moves. Lose when no moves remain and fewer than three stars have been collected. Movement after a win or loss has no effect. Restart restores the complete initial state.

Prototype scope

This is a turn-based single-player mechanic prototype with original CSS shapes, no audio, no timer, no multiplayer and no publishing. It has no account, external service, persistent save or model-powered character. Difficulty and enjoyment have not been established through player research.

Star-route-acceptance-checks.txt

Winning path

From restart, press Right, Up, Right, Right, Right, Down, Down. Expected: position (4,3), three collected stars, five moves remaining and Won. This is seven legal moves.

Boundary and obstacle checks

From restart, press Left. Expected: position (0,2), zero stars and 12 moves remaining. Then press Right twice. The first reaches (1,2) and leaves 11 moves; the second attempts the rock at (2,2) and must leave position and moves unchanged.

Loss and terminal checks

From restart, alternate Right then Left six times. Expected: position (0,2), zero stars, zero moves remaining and Lost. Further direction inputs must have no effect. Restart must restore position (0,2), all three stars and 12 moves.

Last-move win precedence

From restart, use Right, Up, Right, Up, Right, Right, Down, Down, Down, Left, Up, Up. Expected: position (3,1), three stars, zero moves and Won. This route takes exactly 12 legal moves and collects the star at (3,1) last.

Verification boundary

The test matrix names checks and expected outcomes. Execution evidence belongs in a separate dated QA record. A passing fixture does not establish game balance, accessibility on every device or production readiness.

About these examples

Develop game rules, prototypes and playtest plans

Open an example to inspect the prompt, sample inputs and completed result.

A useful result, with the details behind it

Build a small game with a complete loop

Play an original grid mechanic with keyboard or direction buttons, a move budget, win/loss and restart.

Inspect this example

Turn the game rules into reproducible checks

Inspect the winning route, blocked moves, last-move win and reset instead of treating a code excerpt as a tested game.

Inspect this example

Choose a playtest question before expanding the game

Separate what the supplied rules prove from what players still need to test.

Inspect this example

Read the rule behind the result

Inspect why blocked moves and last-move wins behave as they do.

Check the supporting sources

Add your game rules, controls and target environment before sending. The existing prototype is available to play here.

Read all source material

Star-route-game-rules.txt

Board and starting state

Star Route uses a 5-by-5 board with zero-based (x,y) coordinates. Start at (0,2). A blocked rock occupies (2,2). Three stars are at (1,1), (3,1) and (4,3). Start with 12 moves remaining and zero collected stars.

Input and movement

Move one cell up, down, left or right using arrow keys when the board is focused or the four on-screen direction buttons. Each legal move costs one move. Attempts outside the board or onto the rock do not move the player or consume a move. Stars are collected once on entering their cells.

Win, loss and restart

Collect all three stars to win. If the final allowed move collects the third star, winning takes precedence over running out of moves. Lose when no moves remain and fewer than three stars have been collected. Movement after a win or loss has no effect. Restart restores the complete initial state.

Prototype scope

This is a turn-based single-player mechanic prototype with original CSS shapes, no audio, no timer, no multiplayer and no publishing. It has no account, external service, persistent save or model-powered character. Difficulty and enjoyment have not been established through player research.

Star-route-acceptance-checks.txt

Winning path

From restart, press Right, Up, Right, Right, Right, Down, Down. Expected: position (4,3), three collected stars, five moves remaining and Won. This is seven legal moves.

Boundary and obstacle checks

From restart, press Left. Expected: position (0,2), zero stars and 12 moves remaining. Then press Right twice. The first reaches (1,2) and leaves 11 moves; the second attempts the rock at (2,2) and must leave position and moves unchanged.

Loss and terminal checks

From restart, alternate Right then Left six times. Expected: position (0,2), zero stars, zero moves remaining and Lost. Further direction inputs must have no effect. Restart must restore position (0,2), all three stars and 12 moves.

Last-move win precedence

From restart, use Right, Up, Right, Up, Right, Right, Down, Down, Down, Left, Up, Up. Expected: position (3,1), three stars, zero moves and Won. This route takes exactly 12 legal moves and collects the star at (3,1) last.

Verification boundary

The test matrix names checks and expected outcomes. Execution evidence belongs in a separate dated QA record. A passing fixture does not establish game balance, accessibility on every device or production readiness.

Draft a game prototype

Play an original grid mechanic with keyboard or direction buttons, a move budget, win/loss and restart.

Star-route-game-rules.txtStar-route-acceptance-checks.txt

Refine game rules and playtest questions

Compare the draft with a focused revision, keeping the source facts in view.

Try one focused revision

Suggested follow-up using the same source facts.

Focused follow-up

What change should I ask for?

Write a short playtest instruction. Keep the board size, starting point, rock, three star coordinates and equivalent controls; do not claim a test ran.

Original excerpt

What does the existing example say?

Move across a 5-by-5 board from (0,2), avoid the rock at (2,2) and collect stars at (1,1), (3,1) and (4,3). Arrow keys and visible direction buttons use the same movement rule.

Suggested revision

What could that revision look like?

On the 5-by-5 board, start at (0,2), avoid the rock at (2,2) and collect the stars at (1,1), (3,1) and (4,3). Try arrow keys and visible direction buttons against the same movement rules, recording expected and observed results separately.

Draft the playtest instructions
Inspect the source facts and reasoning

What happens at the edge of the rules?

Inspect the exact contract behind a move or terminal state.

Does pressing into the rock spend a move?

Blocked moves No. From the start, Right reaches (1,2) with 11 moves left. Another Right attempts the rock at (2,2), so position and remaining moves stay unchanged.

What if the third star is collected on move 12?

Final move The supplied rules give winning precedence. The 12-move acceptance route ends at (3,1) with three stars, zero moves and Won.

Star-route-game-rules.txt

Star-route-acceptance-checks.txt

Build the game prototype

What has this example actually demonstrated?

Try the game, then review its behavior and limits.

Can the supplied board be completed?

Winning route Yes. The supplied Right, Up, Right, Right, Right, Down, Down route takes seven legal moves and collects three stars, leaving five moves.

Does a working prototype prove the difficulty is right?

Player research No. Difficulty and enjoyment have no player-research evidence in this brief. The matrix describes expected checks; actual runs need a separate dated record.

Star-route-game-rules.txt

Star-route-acceptance-checks.txt

Create the game test checklist

Bring your game loop, rules or prototype brief

Open a prompt as an editable draft. Add the listed source material or your own inputs before sending.

Chat

Define a small game loop

A constrained game-loop brief with explicit rules and unanswered design questions.

Define a small game loop
Read and use this prompt

Use Chat to discuss the request and refine the result with follow-up questions.

Deliverable: Game-loop brief

What to provide

  • Genre, target device, player actions and scope limits

Example prompt

Help define a small browser-game loop from my constraints. State the player action, feedback, win/loss condition and restart behavior, then flag mechanics that exceed the scope. Do not treat a concept as a playable implementation.

What to check

  • Play the complete game loop
  • Verify controls and restart behavior
  • Review asset rights and code
Work

Build a small game with a complete loop

Play an original grid mechanic with keyboard or direction buttons, a move budget, win/loss and restart.

Read and use this prompt

Use Work to create and revise the named file from the supplied sources.

Deliverable: Star-route-playable-prototype.html

What to provide

  • Star-route-game-rules.txt
  • Star-route-acceptance-checks.txt

Example prompt

Create Star-route-playable-prototype.html from Star-route-game-rules.txt and Star-route-acceptance-checks.txt. Implement the exact fixed board, four-direction input, once-only stars, 12 legal moves, blocked attempts, win/loss precedence and complete restart. Include readable source and no external services, timers, accounts or publishing. Run the supplied checks where supported and report actual execution evidence separately from the test plan.

What to check

  • Inspect the supplied sample files
  • Check the result against your own sources
  • Review before sharing or acting
Work

Turn the game rules into reproducible checks

Inspect the winning route, blocked moves, last-move win and reset instead of treating a code excerpt as a tested game.

Read and use this prompt

Use Work to create and revise the named file from the supplied sources.

Deliverable: Star-route-test-matrix.csv

What to provide

  • Star-route-game-rules.txt
  • Star-route-acceptance-checks.txt

Example prompt

Create Star-route-test-matrix.csv from Star-route-game-rules.txt and Star-route-acceptance-checks.txt. Preserve each exact route and expected position, star count, remaining moves and terminal state. Label the rows Acceptance check, not Passed. Keep actual execution evidence in a separate dated QA record.

What to check

  • Inspect the supplied sample files
  • Check the result against your own sources
  • Review before sharing or acting
Chat

Choose a playtest question before expanding the game

Separate what the supplied rules prove from what players still need to test.

Plan the next playtest
Read and use this prompt

Use Chat to question the supplied process and refine the response.

Deliverable: Star-route-design-review.txt

What to provide

  • Star-route-game-rules.txt
  • Star-route-acceptance-checks.txt

Example prompt

Using Star-route-game-rules.txt and Star-route-acceptance-checks.txt, review the mechanic and propose one focused playtest question. Distinguish solvability from balance or enjoyment. Preserve the prototype rules and avoid inventing player feedback, audio, multiplayer, model-powered characters or production readiness.

What to check

  • Inspect the supplied sample files
  • Check the result against your own sources
  • Review before sharing or acting
More prompts
Chat

Prepare an asset concept prompt

An original asset concept to inspect for style, readability and permitted reference use.

Prepare an asset concept prompt
Read and use this prompt

Use Chat to discuss the request and refine the result with follow-up questions.

Deliverable: Generated asset concept

What to provide

  • Your visual brief, required dimensions and permissioned references

Example prompt

Generate a concept image for the supplied original game asset using my dimensions and visual references. Avoid existing characters and licensed marks, keep it clearly a concept and do not claim that a flat image is a rigged or production-ready asset.

What to check

  • Play the complete game loop
  • Verify controls and restart behavior
  • Review asset rights and code
Work

Build a playable browser prototype

A playable prototype and source file with explicit evidence of checks run and remaining limitations.

Read and use this prompt

Use Work to build and revise Playable game.html from your source material.

Deliverable: Playable game.html

What to provide

  • Approved game rules, control scheme and acceptance checks

Example prompt

Create a standalone browser game implementing the supplied small game loop, keyboard and touch controls, visible score, win/loss state and restart. Test the listed interactions where supported and report untested behavior. Deliver source and preview without publishing automatically. Deliver "Playable game.html" as the requested editable artifact. Ask for missing source material rather than inventing facts.

What to check

  • Play the complete game loop
  • Verify controls and restart behavior
  • Review asset rights and code
Work

Build a game regression checklist

A game test workbook with concrete expected behavior and separate execution evidence.

Build a game regression checklist
Read and use this prompt

Use Work to build and revise Game regression workbook.xlsx from your source material.

Deliverable: Game regression workbook.xlsx

What to provide

  • Implemented rules, target devices and known bug reports

Example prompt

Create a workbook of test cases for movement, input, scoring, collisions, pause, win/loss and restart using the supplied implementation. Separate proposed tests from executed results and include reproducible bug steps and expected behavior. Deliver "Game regression workbook.xlsx" as the requested editable artifact. Ask for missing source material rather than inventing facts.

What to check

  • Play the complete game loop
  • Verify controls and restart behavior
  • Review asset rights and code

Keep the source material close

Questions about Gab Super Intelligence for game developers

Can Gab AI help build a playable browser game?

Give Work a small game loop, controls and acceptance checks. Ask for a standalone prototype and readable source. The sample uses an original turn-based grid mechanic. Use its source and rules as a starting point for your own prototype.

Can I try the game on this page?

Yes. Use the four direction buttons, or focus the board and use arrow keys. Collect all three stars within 12 legal moves. Try the win/loss state and Restart.

How can Gab AI help with game testing?

Ask Work to turn rules into steps and expected states, then run the checks and record observed results separately. The matrix covers a winning route, edges, the rock, loss, last-move win and reset; its rows do not claim Passed. The supplied seven-move winning path is a case to reproduce, not evidence every test ran.

Does the prototype use live model calls, audio or multiplayer?

No. It is a local deterministic mechanic with original shapes and no external services. The design-review example helps choose a playtest question without inventing player feedback or claiming production readiness.

Can I start in Chat, or do I need Work?

Use Chat for questions and text drafts. Choose Work when you want a project with tools and editable files. Work requires Plus and uses credits; see Pricing for plans and allowances. Opening a draft does not send it or attach the example files.

Make the smallest version you can play.

Bring the loop, controls and rules. Build a prototype, turn the rules into checks and choose one question for the next playtest.

Add your game rules, controls and target environment before sending. The existing prototype is available to play here.